Category Archives: personal

games VS learning material

 

The decision to write this lengthily post in here is based on:

  •  After being asked to define games, and in spite that I consider myself a game researcher into educational technologies, I wasn’t able to give a proper definition of them on the fly 🙁   Auch…. That put me to think about this again. But you know to understand games, as play as the gameplay is a very complex task in itself. (btw, it is not an excuse, just that at least for me it requires time to process)
  • Several of my colleges are getting interested to get involve in games in some way in their own research. Then, I seek that this post might be useful, perhaps for someone, to clarify if what you are referring is a game, or it is an activity with play-elements. It might exist a small difference between these two and this might bring a debate. But in any case I believe that will enrich us as researchers.

Then let me start with games facts (long), then learning material (briefly) and some conclusions (very briefly)

GAMES

 No_random_fact_1:  I do not posses a personal definition about games.

I will not give a personal definition of games, I am not ready for it. However, I will exteriorized to which definition I subscribe myself in No_random_fact_4.

No_random_fact_2: History

Games and the game-play overall are not new, and they are VERY old. In addition they are strongly culturally interwoven. And if I put the “cultural” word in here, anyone of us can understand that it implies complexity. Then, for a clear comprehension of games, play and the game-play along time, I suggest to understand the culture that surrounds them. Actually it is said: civilization was not built upon games, however games existed before civilization.

Then best way to start for creating a common ground about games and the game-play I suggest to read history.  The books of  Humo Ludens from  Johan Huizinga and the one of Man, Play and Games from Roger Callois are examples of valuable historical analysis and without a doubt foundations for anyone that one to work in the research using games.

No_random_fact_3: Unclear definition of games from Educational Researchers

This is a tuff one as constant debate exist in Educational research forums abut games and the curriculum. Actually this is one reason why I do not subscribe to formal learning at all.

 It is a fact that games are powerful educational methodologies if they are used appropriately (Allessi and  Trollip , Sandfor et al, Reeves, etc.) . However creating successful games in educational settings it is not easy.

Now, I haven’t seen yet any Educational Scientist who defines games. What I have seen so far is their opinions about: 

  • the classification of different genres of games according to the educational perspective
  • the elements that educational scientists consider a games should have:
  1. Introduction (goals, rules, directions, constrains, penalties, choices, etc.)
  2. Body of game (scenario, level of reality, cast, skill versus chance, types of action, etc)
  3. Conclusion of game (recognition, providing information, final message, etc)

But what is actually a game for them? and/or a definition about games – still waiting to read an answer.

Now as the new trend of serious games (created by game researchers) increases in popularity, it gives the impression (at least to me) that educationalist just want to join this movement, according to their way of thought. In other words it is possible to breath (implicitly) between the debates that serious games might resolve all their actual challenges (e.g. motivation, engagement, etc.).

But WAIT education is more powerful than just a game !!!  The paper of Ravenscroft and McLister had given me the best food of though in this direction (within education and games). One of their conclusions is:

“It has become clear that the value of, motivation for, and pleasure experienced with (digital) educational games will not just come from the interaction itself – but how the game interaction is integrated and interwoven with the broad education process and related technologies. So we should not just be asking ‘What makes a good educational game?’, but also ‘Why would we want to play it?’ and ‘What long-term value do we get from it?”

 I just can say, EXCELLENT reflection!! The game, if it is for learning, can be observed neither created in isolation (just focusing in the games and the learning objectives) but it should be interwoven with the educational process. And from my own opinion, it should go even further or beyond those limitations, going back to the No_random_fact_2, games are embedded in culture.

To summarize this no_random_fact_3, my opinion towards pure educationalist and games at the moment is:

  • Researchers in education have a school of though with clear objectives of their existing purpose. That offers possibilities and challenges as any school of though (one way to see is a way to do not see something else, as Conni has always mentioned to me).
  • Until now I haven’t seen a definition of games coming from Educational Scientist, does someone have one?

No_random_fact_4: Game Researchers

They have put attention in games, play and the gameplay, its meaning, their implications (individual, collectively), etc. from former times to the actual digital gaming. Definitions are several, but I subscribe myself to the one given by Salen and Zimmerman:

“A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.” 

 As one of my ex-professor in OO programming used to told us: “Simple is beautiful”. However, within that simplicity  it is also the tip of an iceberg.

I will copy a small summary of each part of the definition directly from Salen and Zimmerman:

System  

It refers to a game system. There are many ways to frame a game as a system: a mathematical system, a social system, a representational system, etc.  There are four elements that all systems share:

– Objects are the parts, elements, or variables with the system.

– Atrributes are the qualities or properties of the system and its objects

– Internal relationships are the relationships among the objects 

– Environment is the context that surround the system.

The way these elements are identified in any individual game depends on the way it is frames as a system. The four elements would be different, for example, if a games were framed as a formal, mathematical system, and experiential system of play, or as a cultural system.

These three framings or a games as system, formal, experimental and cultural, are embedded in each other. A game as a formal system is always embedded within a experiential system and a games as a cultural system contains formal and experiential systems.

Although all the three levels (formal, experiential, and cultural) exist simultaneously, ti can be useful to focus on just one of them when making an analysis of solving a design problem. It is crucial when designing a game to understand how these three levels interact and interrelate to each other.

Systems can be open or closed. An open system has an exchange of some kind with its environment. A closed system is isolated from its environment. Whether or not you consider a game as closed or open depends on the way you frame it.

Players

A game is something that one or more participants actively play. Players interact with the system of a game in order to experience the play of the game

Artificial

Games maintain a boundary from so-called “real life” in both time and space. Although games obviously occur within the real world, artificiality is one of the their defining features

Conflict

All games embody a contest of powers. The contest can take many forms, from cooperation to competition, from solo conflict with a game system to multiplayer social conflict. Conflict is central to games.

Rules

We concur with the authors that rules are a crucial part of games. Rules provide the structure our of which play emerges, by delimiting what the player can and can not do.

Quantifiable outcome

A quantifiable outcome is what usually distinguishes a game from less formal play activities.

LEARNING MATERIAL

Actually I do not know what a learning material is. I try to search for it, but, I mainly got hits about diverse didactic materials.

If someone can tell me what a learning material is, be my guest ;). So far, I see it as objects (from lego to books, or from sound to videos) that can be used for education.

Meanwhile I will use a non elaborate way of understand this. I assume that a learning material is any type of didactic objects (digital and non digital) that educators can use to support the teaching-learning activities.

CONCLUSION (so far)

  • Games (as systems) are marvelous learning methodologies that support specific activities and learning outcomes. However for its existence it is important to interwoven the elements that surround the system with the game.
  • Learning materials by itself are not games.
  • No all learning activities are games, however they can have game-elements.
  • To create games within the mark of formal learning is VERY challenging, as games integrate learning across a number of subject areas, in addition to cover some educational requisites.
  • Games are not the solution for all !!! –  Even if I am a crusade about games, I admit this point. My dad always tells me: everything has its moment and its own time.

In another moment I might clarify the distinction between games, play and gameplay. Even the adjective “playful” deserves special attention.

I would add that games are also art. Like multimedia, painting or cooking. One should know what to combine in order to get specific outcome. To put all the media together without thinking it is just overwhelming, the same with games!. (or mixing all colours at once, we will only get black, then learn to use the colour to paint master pieces)

Any comments or suggestions even complains are welcome. As this is actually very messy to clarify in my head. Life long learning, I admit 😛

Mmmmm…. maybe I should write a paper about this at some point 😉

 

context part 2

I need my time for understanding things, and making up my mind. In addition I try to be flexible while admitting that things can change and my understanding evolve, as I am aware there is a high probability to make mistakes, then keep the eyes and ears open. Awareness, persistence and patience are the best allies.

 

From my previous post about context I got new information that gave food for my though:

a) Matti’s reply (on the the previous post) and his reminder of an “old” reflection of his about the same term. (Thank you for your input Matti !! )

b) The Document “Report of State of the Art in Personalisation common Framework” from the ePerSpace – IST Integrated project, even that it presents a more technical approach, it clarifies at least 8 different user- contexts. I said at least, because sill I believe this is a reflection from a very specific point of view, and perhaps from another perspective another classification might appear with other number of possibilities.  However this is a thoughtful and clear document.

 

Then after some brain digestion, my pre-conclusions about how I had used this noun “context” can only be partiality respond by understanding why (probably) is it used?. From my personal opinion  sees two main reasons:

a) Getting lazy and in a comfortable zone

b) The increasingly speed of events and information is forbidden us to have a clear and deep reflection. Without this, it makes more difficult to even express our thoughts.

 

Let me elaborate:

One can’t live the life or have the experiences of someone else except oneself. One can’t have direct control over the thoughts of someone else, neither over his/her understanding. We only can have theories of how things work, in addition that there is much more than what we actually know (that is why we keep on researching and learning).

However one can make an effort to draw in detail one’s ideas or reflections. By making connection with all the relevant information and circumstances that have an impact to the specific description we are pursuing to do, instead to lock all all this information and understanding in one noun.

With this effort  one can support a clear understanding (of oneself and of others) about our own thoughts, reflections and experiences.  All these can be done by avoiding the noun: “context” and attempting to a richer communication. However this implies: a lot of effort in different levels and a considerable amount of time.

 

Well written and thoughtful books, specially the no-technical ones, are good examples for improving the understanding of a phenomena and all what surrounds it, before and after it. The clarity of a message in a “long” paper of 8 pages, can’t be compared with the clarity of a  book of 300 pages. (assuming that both are quality exemplars)

And do not get me wrong, make summaries or  be able to synthesize is a relevant skill to have (it is not a trivial skill). However,  one should take care of the quality of this summarizing process while writing it, as one should be critic and aware that a full and clear message can’t be delivered in a 8 pages “long paper”.

 

My personal advice:

– Never stop reading:  books, conference papers, journal articles, etc.

– Be critic and understand the meanings of the information in written form (or any other type) by going beyond the words itself of the content of specific domains. In few words make the knowledge mine. This might need a lot of extra effort and time.

 

Perhaps, I had been stuck in this issue of: context.  Perhaps because this noun of 7 letters has enormous implications in my way of thinking if it remains blurry or unmanageable. Then, at this moment it is a must for myself to learnt to situate my own thoughts and ideas in a manner that I can express them clearly. In addition, if I want to convey my message to others and with this create a constructive dialog, then better start to clarify things.

Much to learn regarding the basics: writing and reading.

context….

 

Some days in my home city invited me to write about context.  My reflection started with the wish to transmit at least a tiny little bit of what was happening there. Some reflections, ideas, inclusive emotions, but unfortunately it was not possible to do so. Even if I was an expert of narrative or qualitative descriptions (which I am not), any outstanding description could have make just that: describe things.

Each context is so wide, full and rich, that any attempt to enclose it with words it just limits the transmission of the experience dramatically. It leaves just a “interpretation” of experiences.

I started to see that each single moment of life encloses several moving systems. Those systems are interwoven between them and between a diversity of persons, situations and other moments to actually create the actual context. In few words, my reaction at that moment was: it is impossible and/or misleading to isolate  things with the only goal to understand them, (when talking about culture, human behavior, experiences, etc.) It is a must to understand the whole picture first, or at least more than one dimension in order to go later to the details. If I start just with one small piece is not representative enough.

 

If we are only describing one element according to our understanding, then we are only comparing it with our actual reality and/or context, which btw might be complete different than the reality we seek to understand.  We only are looking things in the way we want to look at them, and when you look something, for sure you are not observing something else.

Furthermore, I put in doubt the idea to understand the whole if we do not get involved and immerse in the world we seek to understand. Be just an observer is not good enough for understand experience, unless we are asking for the experience of the observers, not of the actors. Some experiences can’t be understood without being lived. And even the understanding of those, only happen through time and when we are ready to understand the experiences.

For me, right now, until we make the reality we are studying or sharing, part of our reality, it is at that moment when perhaps we will be able to understand a bit more clearer the context, and be able to communicate some of the details that form part of it. Otherwise any of the context definitions or relative descriptions stay in a some kind of superficial level of interpretation, even if they are very sophisticated and complex the concepts, still are not able to capture it.

 

 

 

where is up & where is down?

where is up & where is down?. Can the reference change according to the context? 🙂

desahogo…

El juego que menos entiendo es política. Y quizás por ello, es uno de los juegos que mas me angustia.

Y ahorita solo me nace el  decir: Oh mi querido México! fijate bien en lo que está pasando.

Quizás algunos personajes no se han enterado que el conflicto financiero es mundial. Por ello recomiendo ampliamente leer la nota de Nacho Giral, siento que es la persona que he leido que explica las cosas lo mas claramente.

 

El juego económico es mucho mas complejo de lo que nuestro  ex-candidato presidencial (AMLO) cree reconocer, como nos muestra este artículo de la jornada, en el que insistentemente dice que es la crisis es culpa del gobierno actual.  Si tan solo pudiese leer un poco este hombre. Por ejemplo la columna: “Atajo de izquierda”  de Ricardo Alemán, tiene una reflexión muy buena de las decisiones de nuestro actual presidente.  Igual y así sus argumentos de fantasias desaparecerían y trataria de refleccionar más sobre la realidad.

 

Ya que sería mucho pedirle que leyera otros puntos de vista como sobre esta crisis, como reflexiones del gobierno de Bush por el Pais,  o que entendiese inglés y vea como YA están en USA por esta crisis, de acuerdo al NYTimes, o alemán para ver como éste gobierno esta proponiendo salvar los bancos Alemanes y que le va a costar millones de euros en impuestos.

 

Realmente en momentos de crisis, se ve quien es quien.

 

Para actuar uno debe de entender el problema.  Y por ello menos entiendo a personajes como Elba (presidenta del Sindicato Nacional de Trabajadores de la Educación) que pide mas fondos en una ola increible de caos económico.  En éste instante me pregunto: ¿que ha hecho Sra. Elba en 20 años para elevar la educación de los Méxicanos?  Me gustaría me mostrara con hechos, digo ya que he podido seguir a través de la media la cantidad de protestas, reclamos y paros que maestros hacen continuamente mientras cobran su salario.  Pero sobre todo a simple vista se puede ver que existe un grupo muy grande de la población mexicana que le gustaría entender que sucede, pero le falta la educación básica para ello.

 

Y lo verdaderamente grave todavia no empieza. (vaya, que jueguito éste de la vida “real”) . Esperen a ver como se va a poner la cosa cuando esta crisis baje a las masas.  Como bien lo dice este artículo, se requiere mucho esfuerzo para prevenir una taza alta de suicidios de personas ya de por sí con alta tendencia a la depresión y que no tienen servicio médico. Además que seguramente incrementará violencia y otros actividades no deseables. En fin, ahorita es momento de que todo mundo jale parejo y pongamos de lo mejor para salvar el juego, pero con un poquito de inteligencia!!!

 

Oh! Sr. Bush, que ataque terrorista tan fuerte! Si se requiere gente preparada, o por lo menos con cierto ICQ para administrar adecuadamente un pais. Y para los ciudadanos comunes y corrientes, darse cuenta de quien es quien antes emitir un voto.

 

Por el otro lado,  me ha sido interesante como otras naciones han actuado. Cómo fuése, esto es mucha información a procesar y que no entiendo del todo. Tan solo puedo decir: a ver que va a pasar con este jueguito.

 

PS. Este post se lo deben a Valentín, ya que normalmente me desahogo de éstos temas con el, teniendo muy buenas conversaciones. Pero en ésta ocasión tuve que desahogarme antes de que él llegara.

what is “real” life? – just another game.

Fascinating books are into game research. And right now I am confused what do we call “real life?” .

Yes, I admit it, I am questioning everything now a days?!

But if I try to be objective, what for me might be real life  e.g. immerse myself in the world of knowledge, for others might be a waste of time. For them I should get a “real” job. Hmmmm…. right?!   Everything is RELATIVE in life.

 

I understand clearly that there are basic “real” facts in life, as:  the need to breath, eat, sleep (etc.) all those “physiological” needs that Maslow describes in his “hierarchy of needs” , those can be seen as “universal”. I should add that I see that physiological layer of needs to belong to any animal form.

 

Anyway, if we go up into the pyramid, it starts to get blurry the relevance of the elements according each individual. Because it involves “needs” that had been created by humans, perhaps produced by societies and that have relative different importance for each individual. Or the priority level of the other natural needs might change from human to human. Yes, others might tell you what things are good for you and how they should work according to the rules of our “real” life game.

 

Our lives are regulated by social rules with specific goals, isn’t it a game in itself?!  The only main difference is: did someone ask us if we wanted to play it?! .  But do not be in panic, there are options, societies might have different types of games according of which cultures we are talking about 😉 then it is possible to change of game or of variants of such game if we put enough effort on it.

 

Well, all this babbling is to wonder: what is “real” life?. And I see more of a signs of “real” life in the first years of life of any human, than in any social, cultural, philosophical, religious, or  technological doctrine.

 

I am saying this because I learn from children A LOT.  Every single moment I am with a child I learn. Now I wonder,  if  their ability to discover, live the moment by transform it freely in their inner while seeking their own harmony, are those the elements that constitute “real” life? Do adults have those elements? when did we lose them?

 

One can say: children are “learning” from adults. Hmmmm….. but what are we teaching them?! Are we preparing them to “succeed” in the “real” life? but again, what is “rea”l life?!

 

Something goes beyond my understanding in this topic.

 

I just can say:  for me, it seems that what we call “real” life is just another game from which it is not so simple to say:  “I am not playing anymore”.