Peer review conferences

7. Islas Sedano, C., Botha, A., and Pawlowski, J. (2008)

A conceptual framework for ubiquitous mobile environments.

The 2nd. IEEE International Interdisciplinary conference on Portable Information Devices August 17-20, 2008. Garmisch-Partenkirchen, Germany. PDF


6. Islas Sedano, C., Botha, A., Marais, M. and Sutinen, E. (2008).

Merging Real Life Experiences With Technical Knowledge in a Playful Manner – A Case in e-Inclusion.

Proceedings of the 3rd International Conference on e-Learning. June 26-27, 2008. University of Cape Town, Cape Town, South Africa. PDF


5. Islas Sedano, C., and Kampf C. (2008).

Designing Games as a Vehicle for passing on cultural knowledge: A Case Study of Finnish Seniors in the Digital Age.

Proceedings of the Cultural Attitudes towards Technology a Communication Conferenceon (CATAC). June 24-27, 2008. Nimes, France. PDF


4. Islas Sedano, C., Laine, T.H., Vinni, M. and Sutinen, E. (2007).

Where is the answer? – The importance of curiosity in pervasive mobile games.

Proceedings of the Futures Play Conference. November 14-28, 2007. Toronto, Canada. ACM Press PDF 


3. Islas Sedano, C. Kuts E. and Sutinen, E. (2007).

Computer Science students can solve problems of multiplayer mobile games.

Proceedings of the Koli Calling Conference. November 15-18, Koli, Finland. ACM Digital Library.


2.Kuts, E., Islas Sedano, C. and Sutinen, E. (2007)

Communication and collaboration in educational multiplayer mobile games.

Proceeding of Cognition and Exploratory Learning in Digital Age. December 7-9, Alarve, Portugal. PDF


1.Vesisenaho, M., Islas Sedano, C., Tedre, M., and Sutinen, E. (2006).

Implementing Information and Communication Technology in Higher Education in Tanzania.

Proceedings of the IST-Africa 2006 Conference, Pretoria, South Africa, May 3rd.-5th 2006





6. Kampf, C. and Islas Sedano, C. (2008)

Approaching socio-technical issues in Knowledge Communication.

Sociotech-ID 2008 Workshop, New Sociotechnical Insights in Interaction Design. May, 2008. London, UK. 


5.Kampf, C. and Islas Sedano, C. (2008)

Can mobile technology enable knowledge communication in a learning environment.

The 2nd International Conference in the 360 Conference Series, Encompassing Knowledge. May 15-17, 2008. Aarhus, Denmark,.


4.Kuts, E., Islas Sedano, C. and Sutinen, E. (2008)

Let’s Play Together with the Camera of Your Mobile Device.

Proceedings of The Nordic Conference of Serious Games. February 28-29, 2008, University of Jyväskylä, Finland. PDF


3. Islas Sedano, C. and Sutinen, E. (2007)

Seniors as game designers.

Proceedings of Learning with Games conference. September 24-26, 2007, Sophia Antipolis, France. PDF


2.Laine, T.H., Islas Sedano, C, Vinni, M. and Sutinen, E. (2007)

Engagement, Motivation and Inspiration: SciMyst Framework in Museums.

Proceeding of Fourth Conference On New Exploratory Technologies.October 25-27, 2007, Seoul, Korea. PDF


1. Islas Sedano, C.; Tedre, M. Riempp, R. (2006)

A Learning Object in Engineering Education: A Case Study.

International Conference on Multicultural Learning and Media Literacy in the Modern World. May 21st-23rd 2006, Hämmenlinna, Finland, PDF



1. Vesisenaho, M., Kemppainen, J., Islas Sedano, C., Tedre, M., and Sutinen, E., (2006)

Contextualizing ICT in Africa: The Development of the CATI Model in Tanzanian Higher Education.

African Journal of Information and Communication Technology 2(2), June 2006:pp.88-109