HCG

A Hypercontextualized Game (HCG) is a locally designed game system, which helps is players to gain awareness of different subjects by using specific elements of its continuously changing context (Islas Sedano, 2012)

The concept and model of HCG is the result of over six years research work by designing and playing games that were anchor in different real life opportunities and seek to create a change. The work was done within the Educational Technology Research Group at University of Eastern Finland. Those years are condense in a dissertation entitle Hypercontextualized Games to be defended in 2012.

The data of seven case studies helped to build the HCG model. In this page I briefly present those case studies in chronological order:

7. Working for my Dreams, Game workshop in Iringa Tanzania

Type of data collected:

  • Researchers’ notes
  • Recording of the students interviews
  • Pupils’ assets

6. Heroes of Koskenniska  

Type of data collected:

  • Researcher’s notes
  • Players interview recorded with a mobile phone
  • Photos
  • Game

5. TekMyst

Type of data collected:

  • Researcher’s notes
  • Players’ questionnaires in paper
  • Photos
  • Game logs
  • Game

4. LieksaMyst (2007 – 2010)

Type of data collected:

  • Researchers’ notes
  • Players’ questionnaires in paper
  • Tags to objects
  • Photos
  • Game logs
  • Game

3.  PiX
Type of data collected:

  • Researchers’ notes
  • Players’ questionnaires in paper
  • Game

2. SciMyst (2007, 2008, 2009)

Type of data collected:

  • Researcher’s notes
  • Players’ questionnaires  (paper and digital)
  • Photos
  • Game logs
  • Game

1. Seniors Game Design Workshop (part I and II)
Type of data collected:

  • Researchers’ notes
  • Resultant games
  • Focus interview
  • Questionnaires in paper

If someone needs to review any of this data please do not hesitate to email me: carolina.islas@uef.fi

One thought on “HCG

  1. MD

    Wow that is a very short and non descriptive definition, was looking for a short and clear description 🙂

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